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Samsung announces operation of its memory facility in Xi’an, China
Samsung Electronics, Co., Ltd., a global leader in memory semiconductor technology, announced that its memory fabrication line in Xi'an China has begun full-scale manufacturing operations. The new facility will manufacture Samsung's advanced NAND flash memory chips: 3D V-NAND
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New step towards 'wonder material' graphene applications
Researchers of the AMBER centre in Dublin have developed a new process to mass produce graphene-based material. The method – which promises to be simple and affordable – could be used by industries for applications such as highly efficient batteries
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Facebook to acquire Oculus
Acquisition positions Facebook to accelerate Oculus’ growth in gaming, communications and new social experiences moreProducts

Fujitsu and RIKEN take first place Worldwide in TOP500, HPCG, and HPL-AI with supercomputer Fugaku
As the information technology platform, Fugaku demonstrates overall high performance to make Society 5.0 a reality more
Building a supercomputer to fight COVID-19
Helio AG, a leading start-up from Switzerland, offers its compute delivery network to accelerate research and stem the coronavirus pandemic more
Toshiba withdraws from participation at Embedded World 2020
Following the developments of the coronavirus (COVID-19) outbreak closely, Toshiba Electronics Europe GmbH (“Toshiba”) announced today, after much deliberation and concerns for the health of its employees, customers and channel partners, that the company has withdrawn from its participation at Embedded World 2020
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Zebra study reveals one-half of manufacturers globally to adopt wearable tech by 2022
Majority of surveyed manufacturers to embrace Industrial Internet of Things (IIoT) to improve quality and operational visibility more
Oculus Rift, HTC Vive & Sony PlayStation VR will dominate $895 million virtual reality headset market in 2016
According to the latest research from Strategy Analytics global virtual reality headset revenues will reach $895 million in 2016 with 77% of that value accounted for by newly launched premium devices from Oculus, HTC and Sony. These three brands however will only account for 13% of volumes in 2016 as lower priced smartphone-based devices will dominate share of the 12.8 million unit virtual reality headset market
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